home *** CD-ROM | disk | FTP | other *** search
- Reality Lab / DirectSound 3D Viewer Sample
-
- DS3DVIEW.EXE
-
- This sample is a simple extension of the 3D object viewer sample that shipped
- with DirectX 2. It allows you to attach sounds to objects and move them around
- a bit in 3D.
-
- Viewer Notes:
- -------------
- The initial scene has a light source in the top right. To see this the view
- can be moved backwards and forwards using the T and R keys. Additional objects
- can be loaded from the file menu, and new light sources can be added from the
- lights menu. Objects can be rotated with the left mouse button and dragged
- with the right.
-
- The last object that was rotated or dragged is the current selection.
-
- The device quality can be altered using the Renderer menu. Using this menu the
- type of device used can also be switched from ramp to RGB. When using the RGB
- device the colour of lights in the scene can be changed in the same way as you
- change the colour of objects. In 256 colour mode it is advisable to dither an
- RGB device for best results.
-
-
-
- Additional keyboard controls
-
- T Forwards.
- R Back.
- Z Move current selection forwards.
- X Move current selection back.
- G Gouraud shade
- F Flat Shade
- D Dither toggle.
- Delete Delete the current selection.
-
-
- Sound Notes:
- ------------
-
- To attach a sound to an object, select the object and then select the "Attach Sound"
- command from the Sound menu. You can then select a WAV file to load. To hear the
- sound, select "Play Sound Once" or "Play Sound Looping." To hear some neat effects,
- try "Orbit" which will orbit the object/sound around the listener, or "Bullet,"
- which will shoot the object/sound past the listener's head.
-
- Properties for the sound or the listener can also be modified using the appropriate
- menu commands and dialogs.
-
-
- Current Known Issues for DX 3, Beta 1:
- --------------------------------------
- * Double-cones are not currently implemented right -- the outer cone is simply set
- to be the same as the inside cone, which is always valid.
-